![]() ![]() Don’t even try managing facilities – you’ll need both those arms constantly dropping humans into bioreactor. Aside from that, just play it safe and be sure that buying upgrades won’t drop you below the 50% threshold. Reach day 6 while never having less than 50% power No Country for Weaklings chip is optimal for this. Get to Day 6 without improving the Power GeneratorĪs description suggests – invest in 2-3 upgrades of breeding tube and drop all excessive puny humans into bioreactor. I also recommend upgrading breeding tube twice. That means you need at least two Storage upgrades (to get 30 humans capacity). You need to HAVE 30 puny humans before Day 2 ends. It does not specify the facility, but for me the easiest way was just not using bioreactor from start until the end of day 2.ĭescription is misleading. Sorted from quickest to longest.ĭon’t use a facility for two days straight In general, I suggest trying each as a separate run. In this section I have put all achievements that require specific behavior for set amount of days. *check “Almost There!” achievement description carefully. In this section, I also placed achievements that require you to win* with special conditions. These are the achievements that you get after surviving set amount of days or finishing campaign (survive 25 days). Unlocks after all other chips are available. NO COUNTRY FOR WEAKLINGS – My personal favorite.To get it, you must strike a deal with Cthulhu in The Old One event. CULT – You start with 4 tentacles, 10 ghosts in wheel and permanent Heatwave.It unlocks after getting Enough for me! achievement. ONE-ARMED BANDIT – You start with one arm.They can’t be from Hole event, and they can’t all die. To unlock, survive for 3 days with teleporting humans. RNJESUS – Half of humans can teleport.(Conjoined twins)īiter – Choose option 2 and then 2 again (Zombies) To unlock it, you need to get those three events (it can happen in separate runs): ![]()
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